1.

Explain what a computer model is and why engineers use computer
models. (I,IV)

2.

Build and apply a deterministic computer model to the solution of a
designoriented problem. (I,IV)

3.

Build and apply a stochastic computer model to the solution of a
designoriented problem. (I,IV)

4.

Present the results of computer models. (I,II,IV)

5.

Develop and refine computer models using an equation solver (TK
Solver). (I)

6.

Solve linear and nonlinear equations using an equation solver (TK
Solver). (I)

7.

Solve systems of linear and nonlinear equations using an equation
solver (TK Solver). (I)

8.

Use programming structures in an equation solver (TK Solver) to
implement algorithms for computer models. (I)

9.

Import and export data to and from other computer applications using
an equation solver (TK Solver). (I)

10.

Use basic social skills to interact in a group setting. (II)

11.

Use peer input to assess growth in positive group behaviors. (II)

12.

Identify blocking behaviors that prevent communication in a team
setting. (II)

13.

Demonstrate critical, sympathetic and creative listening skills. (II)

14.

Give constructive feedback in a team setting. (II)

15.

Demonstrate selfevaluation of progress through the use of
developmental assessment techniques such as student learning journals,
checksheets, or portfolios. (II)

16.

Describe elements of a code of cooperation necessary for a team to
function. (III)

17.

Describe the guidelines conducting an effective meeting. (III)

18.

Develop an agenda for a team meeting. (III)

19.

Distinguish between consensus and agreement . (III)

20.

Describe the composition of a team and the key roles of its members.
(III)

21.

Identify the characteristics of a good team member. (III)

22.

Identify the characteristics of a good team leader. (III)

23.

Define the stages of team development. (III)

24.

Define team maintenance, and explain why it might be necessary. (III)

25.

Identify the decision making processes that teams can use, and analyze
the effectiveness of each process. (III)

26.

Use quality tools (brainstorming, affinity process, deployment flow
chart, process check, issue bin, nominal group technique, force field
analysis) to facilitate team discussion, exploration of ideas, and
decision making. (III)

27.

Define the major steps in the problem solving process. (IV)

28.

Identify the basic steps necessary to define a problem. (IV)

29.

Use quality tools (brainstorming, affinity, etc.) to generate
solutions to a problem. (IV)

30.

Use decision analysis techniques to arrive at a proposed solution to a
problem. (IV)

31.

Use computer modeling to implement a proposed solution to a problem.
(IV)

32.

Evaluate the results of a proposed solution to a problem. (IV)

33.

Document the results of the problem solving process. (IV)

34.

Apply spatial visualization and freehand drawing skills to communicate
ideas and design concepts visually. (I,IV)

35.

Apply various techniques including value, line, contour, expression,
color, gesture, positive and negative space, and proportional and
spatial sighting to produce realistic drawings. (I)

36.

Practice right mode drawing techniques to improve ability to draw and
visualize the threedimensional world. (I)

37.

Apply a computeraided drawing tool such as AutoCAD, 3D Studio,
Silver Screen, GenericCAD, or FastCAD to describe an engineering
design. (I,IV)

38.

Apply a computeraided drawing tool to develop a 3D model to describe
an engineering design. (I,IV)

39.

Draw on paper a threedimensional model from direct observation and
build 3D images using a computeraided drawing tool. (I,IV)

40.

Build an engineering design by combining basic geometric shapes with a
computeraided drawing tool. (I,IV)

41.

Apply the engineering design process to a design project. (IV)

42.

Use an equation solver to develop a computer model for a design
project and make decisions about a design. (I, IV)

43.

Use the strategies of teaming to function as a team member on a design
project. (III, IV)

44.

Apply communication skills to a design project. (II, IV)

45.

Communicate in written, graphical, and oral forms a design developed
as a design project. (II, IV)

