Maricopa Community Colleges  ART185   19986-99999 

Official Course Description: MCCCD Approval: 3-24-1998

ART185  1998 Fall – 2008 Fall

L+L  3.0 Credit(s)  6.0 Period(s)  5.1 Load  Occ

3-D Modeling for Animation

Basic concepts of 3-D modeling. Anatomy of computer geometry; basic elements that make computer models-curves, surfaces, nurbs, and polygons. 3-D translation, shading, materials, and rendering.

Prerequisites: ART/MMT184, or ART/MMT184AC, or permission of the Instructor.

Cross-References: MMT185

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MCCCD Official Course Competencies:

 

ART185  1998 Fall – 2008 Fall

3-D Modeling for Animation

 

1.

Apply basic geometry principles for construction of 3-D models. (I)

2.

Build models using one or more shapes and apply Boolean operations. (I)

3.

Create 3-D shapes using linear interpolation and polygonal construction. (II)

4.

Demonstrate ability to modify shape appearance through use of lights and camera angles. (III)

5.

Execute finished models by employing materials, environmental effects, and rendering. (III)

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MCCCD Official Course Outline:

 

ART185  1998 Fall – 2008 Fall

3-D Modeling for Animation

 

I. Object construction fundamentals

A. Basic geometry

1. Conventions for naming objects

2. Standard geometric primitives

3. Grids and bezier surfaces

B. Compounding objects and Boolean operations

1. Union

2. Intersection

3. Subtraction

II. Creating shapes

A. Line

1. Line with angular corners

2. Bezier line

B. Polygonal object construction

C. Creating lofted objects

1. Shapes

2. Paths

3. Linear interpolation

III. Geometry modification for 3-D objects

A. Composition basics

1. Lights

2. Cameras

B. Materials

C. Rendering objects and scenes

D. Environmental effects

 

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