Maricopa Community Colleges  ART185   19976-19985 
Official Course Description: MCCCD Approval: 04/22/97
ART185 19976-19985 L+L 3 Credit(s) 6 Period(s)
3-D Modeling for Animation I
Basic concepts of 3-D modeling. Anatomy of computer geometry; basic elements that make computer models-curves, surfaces, nurbs, and polygons. 3-D translation, shading, materials, and rendering. Prerequisites: ART/MMT184, or permission of the instructor.
Cross-References: MMT185
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MCCCD Official Course Competencies:
 
ART185   19976-19985 3-D Modeling for Animation I
1. Apply basic geometry principles for construction of 3-D models. (I)
2. Build models using one or more shapes and apply Boolean operations. (I)
3. Create 3-D shapes using linear interploration and polygonal construction. (II)
4. Demonstrate ability to modify shape appearance through use of lights and camera angles. (III)
5. Execute finished models by employing materials, environmental effects, and rendering. (III)
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MCCCD Official Course Outline:
 
ART185   19976-19985 3-D Modeling for Animation I
    I. Object construction fundamentals
        A. Basic geometry
          1. Conventions for naming objects
          2. Standard geometric primitives
          3. Grids and bezier surfaces
        B. Compounding objects and Boolean operations
          1. Union
          2. Intersection
          3. Subtraction
      II. Creating shapes
          A. Line
            1. Line with angular corners
            2. Bezier line
          B. Polygonal object construction
          C. Creating lofted objects
            1. Shapes
            2. Paths
            3. Linear interploration
        III. Geometry modification for 3-D objects
            A. Composition basics
              1. Lights
              2. Cameras
            B. Materials
            C. Rendering objects and scenes
            D. Environmental effects
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