Official Course
Description: MCCCD Approval: 10-27-09 |
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ELN117 2010 Spring – 2010 Fall |
LEC 3.0 Credit(s) 3.0 Period(s) 3.0 Load Occ |
Interactions
in eLearning |
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Overview of student interactions in an eLearning environment.
Theoretical perspective of interactivity and interactive learning and
encounter theory covered. Interactive learning activities and practice,
including games, simulations, the Educational Semantic Web, peer learning,
and online discussions emphasized. Prerequisites: None. |
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Go to Competencies Go to Outline
MCCCD
Official Course Competencies: |
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ELN117 2010
Spring – 2010 Fall |
Interactions in eLearning |
1. Explain interactive learning. (I)
2. Describe encounter theory. (I)
3. Assess various eLearning interactions. (I)
4. Summarize the importance of interaction in eLearning environments. (I)
5. Describe various interactive learning activities used in online classrooms. (II)
6. Describe the purpose of the Educational Semantic Web. (III)
7. Use the Educational Semantic Web to incorporate interactive learning in the online classroom. (III)
8. Organize online discussions into the eLearning classroom. (III)
9. Explain benefits of using peer learning in an online classroom. (III)
10. Summarize how video-conferencing and teleconferencing enhances interaction in an eLearning environment. (III)
11. Use online facilitation to promote interaction between eLearning students. (IV)
12. Design an interactive eLearning environment. (I-IV)
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Competencies
MCCCD
Official Course Outline: |
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ELN117 2010
Spring – 2010 Fall |
Interactions in eLearning |
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I. Theoretical and Pedagogical Perspectives
A. Theoretical Perspectives
1. Interactivity
2. Interactive Learning
3. Individuals and Interactivity
B. Encounter Theory
1. Interactive Encounters
2. Stakeholders in Interactivity Online
3. Application to Interactions in eLearning
C. Analyzing and Designing eLearning Interactions
1. Existing Taxonomies
2. Example Frameworks for Design
3. Applying Frameworks
4. Analysis of eLearning Interactions
II. Design and Learning Environments
A. Games
B. Authentic Activities
C. Learning Objects
D. Simulations
III. Practice in eLearning
A. Interaction Using the Educational Semantic Web
B. Interaction Using Online Discussions
C. Interactions Using Peer Learning
D. Interactions Using Video/Teleconferencing
IV. Online Facilitation for Interactions
A. Professional Development
B. Competencies
for Teaching Online