Maricopa Community Colleges

Official Course Description:  MCCCD Approval: 3-24-09

ELN115  2009 Summer I – 2010 Fall

LEC  3.0 Credit(s)  3.0 Period(s)  3.0 Load  Occ

eLearning for Multiple Generations

Overview of eLearning for existing, new, and emerging generations. Covers engagement, interaction, and collaboration of eLearners from various generations. Impact of eLearning on various generations as well as usage of games, activities, rewards, and feedback included.

Prerequisites: None.

 

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MCCCD Official Course Competencies:

 

 

ELN115  2009 Summer I – 2010 Fall

eLearning for Multiple Generations

 

1.         Identify eLearning concepts for various generations. (I)

2.         Compare and contrast how eLearning impacts various generations. (I)

3.         Explain the importance of gaining the eLearner’s attention quickly. (II)

4.         Describe how to maintain eLearners attention throughout a course. (II)

5.         Identify various methods to increase interaction among eLearners of various generations. (III)

6.         Use games and activities to increase the interaction of eLearners of various generations. (III)

7.         Explain how to relate eLearning to the learner. (IV)

8.         Summarize the importance of making eLearning meaningful and engaging for the learner. (IV, VI)

9.         Differentiate between linear and nonlinear learning. (V)

10.       Describe how to make eLearning engaging for learners of various generations. (I, VI)

11.       Use rewards, incentives, and feedback to engage eLearners of various generations. (VI)

 

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MCCCD Official Course Outline:

 

 

ELN115  2009 Summer I – 2010 Fall

eLearning for Multiple Generations

 

I.          eLearning for the Different Generations

            A.        Baby Boomers

            B.        Generation X

            C.        Generation Y

            D.        Upcoming Generations

II.        Holding Attention in eLearning

            A.        Getting Attention Quickly

            B.        Keeping Attention

            C.        Presenting Information

            D.        Multimedia

III.       Increasing Interaction

            A.        Games

            B.        Noncompetitive Methods

            C.        Discovery Activities

IV.       Making eLearning Meaningful

            A.        Linking eLearning to the Learner

            B.        Learning about Emerging Generations

V.        Options in eLearning

            A.        Linear vs. Nonlinear

            B.        Choices in eLearning

            C.        Customized eLearning

VI.       Making eLearning Engaging

            A.        Increasing Interest

            B.        Rewards and Incentives

            C.        Feedback

            D.        Compelling Themes

 

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