Official Course
Description: MCCCD Approval: 3-24-1998 |
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ART185
1998 Fall – 2008 Fall |
L+L
3.0 Credit(s) 6.0 Period(s) 5.1 Load Occ |
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3-D
Modeling for Animation |
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Basic concepts of 3-D modeling. Anatomy of computer
geometry; basic elements that make computer models-curves, surfaces, nurbs, and polygons. 3-D translation, shading, materials,
and rendering. Prerequisites: ART/MMT184, or ART/MMT184AC,
or permission of the Instructor. |
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Cross-References:
MMT185
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Go to Competencies Go to Outline
MCCCD
Official Course Competencies: |
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ART185 1998
Fall – 2008 Fall |
3-D Modeling for Animation |
1.
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Apply basic geometry principles for construction of 3-D
models. (I) |
2.
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Build models using one or more shapes and apply Boolean
operations. (I) |
3.
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Create 3-D shapes using linear interpolation and polygonal
construction. (II) |
4.
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Demonstrate ability to modify shape appearance through use
of lights and camera angles. (III) |
5.
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Execute finished models by employing materials,
environmental effects, and rendering. (III) |
Go to Description Go to top of
Competencies
MCCCD
Official Course Outline: |
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|
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ART185 1998
Fall – 2008 Fall |
3-D Modeling for Animation |
I. Object construction
fundamentals A. Basic geometry 1. Conventions for naming
objects 2. Standard geometric
primitives 3. Grids and bezier surfaces B. Compounding objects and
Boolean operations 1. Union 2. Intersection 3. Subtraction II. Creating shapes A. Line 1. Line with angular
corners 2. Bezier line B. Polygonal object
construction C. Creating lofted objects 1. Shapes 2. Paths 3. Linear interpolation III. Geometry modification
for 3-D objects A. Composition basics 1. Lights 2. Cameras B. Materials C. Rendering objects and
scenes D. Environmental effects |