1.
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Explain basic Java program construction and data types. (I)
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2.
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Use fundamental Java syntax and semantic fields. (II)
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3.
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Use Java Features and primitive types to implement Object- Oriented
classes or create variables. (III)
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4.
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Create complex arithmetic expressions for calculation performance and
precisely scoped classes by means of package and inner class usage.
(IV)
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5.
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Demonstrate relational and logical operator usage for the purpose of
condition evaluation. (V)
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6.
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Use "If", "Switch", "While", "Do" and "For" statements or constructs
to control program flow or write iterative loops. (VI)
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7.
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Construct programs in Java that create and handle exceptions. (VII)
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8.
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Demonstrate Graphic User Interface (GUI) application and applet
creation using Java.awt and Javax.swing packages. (VIII)
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9.
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Demonstrate methods usage in Java programming language and the
utilization of input and output streams to read and write data. (IX)
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10.
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Create both client and server applications that communicate by means
of socket calls. (X)
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11.
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Write GUI and graphic applets using both Applet and JApplet classes to
run Java programs within a web page. (XI)
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12.
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Employ threads to optimize Java program performance. (XII)
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13.
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Use Graphics Class commands to draw two-dimensional images. (XIII)
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14.
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Use threads to produce animated images. (XIV)
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15.
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Write programs, stand-alone applications, and applets using Java.
(I-XIV)
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